


In fact, I’d argue it’s preferable to the cult of old age, which is often conservative and at times reactionary. To be clear: I don’t think there’s anything wrong with this infatuation with precociousness. Barely 16 years after a clique of sad young literary Harvard grads started a little magazine to great acclaim, a new cohort of Ivy Leaguers feels compelled to found its own journal, also to great acclaim and I’m already sure that a new cohort of future New York editors with elite credentials is already cutting its teeth at the College Hill Independent. The result is that the generational changing of the guard has accelerated. Sometimes the hype reaches such a feverish pitch that several young-or until-recently-young-novelists have felt compelled to write a book or essay about how awful it is to be celebrated for your debut. Every few weeks I come across glowing profiles of precocious writers hailed at once for their promise and for its fulfillment. TL DR - It's decent if you can find a sale on it and like the FE-styled gameplay.From my perch in Mexico City, I get the sense that the literary United States (or rather, literary New York-a foreigner can’t be expected to keep up with the cultural press of more than one American city, can he?) is living through an era of first-timers. You also can't 100% character interactions until New Game as well. Hell, until you do New Game+, your exp will continue to be restricted. Enemies will always be stronger than you, and any attempt to match or surpass them will result in reduced exp gain. Titninja, Rusty, and MC will most definitely be in your main strike force.

You'll find yourself favoring certain characters, and what do they have in common? They have the highest speed. ) Combat meta favors the speedy(turn order). And when it arrives, what do they do.? This eats up several seconds, stagnating the combat. And what does waiting do? Speed up when your turn arrives. Enemies will wait until you reach combat distance before activating and coming at ya(aside from story maps). In FFT, all the enemies will actively attempt to come to you to defeat you. FFTA, if it misses, the character visibly dodges the attack, or even shows a hurt animation. I mean, for pete's sake, it's just the character getting slashed at once before blinking. Also, while the combat animation itself is much more nicer to look at compared to say FE's combat, if you want to skip the animations, FFTA's combat animation is smoother and much nicer to look at. There is an option to skip combat animations, but even then, it's still very slow. ) Like FFT, it's combat is extremely slow. +) For people who enjoyed FFT, this should be up your alley if you don't mind the anime tropes. +) A decent time sink when you have absolutely nothing to do. +) Decent enough plot in regards to JRPGs. Nice eye candy, and their song animations are pretty nice. Might have to do with JPN copyright laws. ) But only a small number of them, so that gets repetitive. I really enjoy listening to them on Youtube over and over sometimes. It's more accurate to compare Fire Emblem to Advance Wars and Stella Glow to Final Fantasty Tactics (and/or Advance). It blows my mind that people are comparing Fire Emblem to Stella Glow and vice versa.
